![]() The Organics Module allows for various forms of plant life to be grown in a tightly controlled environment and harvested for profit. Most organizations will want at least one Endeavor in their armada, and will want to keep it nearby – but at a safe distance – when combat looms. Upon arrival of the ship, the respawned player – and any of their party members that are also residing within the waiting room – may enter the Hangar Bay, board the new ship, and continue on their way. The Endeavor’s owner has to pay a premium for the rapid and remote delivery of such ships, and in turn is able to dictate the amount of profit that they require. After a player has respawned into the hospital section of an Endeavor, they are granted access to a waiting room where they’re able to order any of several smaller ships that will fit within the Medical Module’s Hangar Bay. ![]() Alternatively, one may inspect the prices being offered by all nearby Endeavors equipped with a Medical Module that have activated their ID Beacons to determine whether a remote spawn into that ship – a concept that will often allow you to get back into the action a lot faster – is warranted. When a player dies, they have the option of respawning at any landing zone equipped with a hospital for a minimal charge. Medical Modules, however, fulfill an even more fundamental role within the service ecosystem – they act as remote spawn points for both players and some smaller ships. That alone guarantees that an enterprising player maintaining a presence in a popular area of space ignored by other Endeavors will see a brisk demand for their services. The Medical Module outfits an Endeavor with all of the equipment necessary to heal any injury or cure any illness that one might encounter while traveling from world to world. The location of the ID Beacon and its associated information can be selectively superimposed on a ship’s navigational map of the local solar system, such that only those signals of interest are visible.Ī player that had to eject from the smoking remains of their ship might enable their personal ID Beacon and designate what they’re willing to pay for their rescue, and another player with a ship capable of retrieving an ejected pilot and listening for such signals would see it and have to decide whether or not the payment being offered is worth the effort and, assuming the stranded player was in a potentially dangerous area, the risk. An ID Beacon is a signal containing various bits of information that may either be broadcast from a ship offering a particular function or a player or ship requesting a specific service.
0 Comments
Leave a Reply. |